Register for the workshop hereDigital games on the PC, console or mobile phone are part of the fixed media repertoire of adolescents. Games are particularly popular in early and middle adolescence. But what happens if you break rules, turn games into tools, make digital analog or completely reinvent game principles? The Creative Gaming Initiative has been researching this for over 10 years, among others with pupils from grade 7 on.
In this workshop, media pedagogue Christiane Schwinge will present the media pedagogical approach behind Creative Gaming and show examples of various gaming projects in schools.
More information:
www.creative-gaming.euwww.medienkompetent-mit-games.deEducators have the opportunity to have their participation in a gamescom congress workshop credited as a further education measure by the state of North Rhine-Westphalia. To receive a certificate of participation, please send a screenshot of the online seminar, which you will take towards the end of the workshop, to the following e-mail address:
h.wallbott@koelnmesse.de