Register for the workshop hereDo I follow the call into the dark forest or do I stay on the safe path? The appeal of narrative games lies in the decisions we can make. Twine is a simple, free tool with which we can write interactive text adventures. We train basic coding skills in the process. Because in Twine we not only design the text of our story, but also program the decision paths and consequences of the game. What can we do with Twine in class? Providing Goethe's Faust with alternative endings, implementing the Storm of the Bastille as a text adventure or simulating the emergence of political systems.
No previous knowledge is necessary for the web seminar! If you want to try Twine directly, download the application from
twinery.org in advance.
Educators have the opportunity to have their participation in a gamescom congress workshop credited as a further education measure by the state of North Rhine-Westphalia. To receive a certificate of participation, please send a screenshot of the online seminar, which you will take towards the end of the workshop, to the following e-mail address:
h.wallbott@koelnmesse.de