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Friday, August 28
 

11:00 CEST

Political Communication with Games: A Conversation with Foreign Minister Heiko Maas
The Federal Foreign Office has promoted a playful application on the occasion of the German EU Council Presidency. Pathways Europe, available free of charge for smartphones, takes users on a voyage of discovery through Europe with the help of augmented reality, from hot Athens to the arctic cold of northern Norway. The idea behind this is to get young people excited about the idea of a liberal Europe. In an exclusive gamescom congress interview, Heiko Maas explains how games and European politics are connected and what future they have if serious content is to be rethought and communicated.


Moderators
avatar for Leoni Benice Baeßler

Leoni Benice Baeßler

Freelance Moderator
In recent years, Leoni has successfully navigated her way through the film university and all kinds of moderation jobs, following the motto "fake it till you make it". Together with her turtle she lives in Berlin Kreuzberg between fruit stands and organic food stores - yet she only... Read More →

Speakers
avatar for Heiko Maas MdB

Heiko Maas MdB

Minister of Foreign Affairs
Heiko Maas is Federal Minister of Foreign Affairs. In his previous cabinet he was Federal Minister of Justice. Born in Saarlouis in 1966, the fully certified lawyer was Deputy Prime Minister of Saarland from 2012 to 2013.Photo: Susie Knoll / SPD Saar


Friday August 28, 2020 11:00 - 11:00 CEST
GAMESCOM NOW/YOUTUBE

11:00 CEST

Games in Social Discourse: The Handbook Games Culture
The handbook Gameskultur was developed in cooperation between the German Cultural Council and the game association. It covers almost all social areas in which digital games play an important role. Edited by Olaf Zimmermann and Felix Falk, with contributions by experts from the fields of culture, politics, youth protection, business and science.

Moderators
avatar for Viola Tensil

Viola Tensil

Moderator
Viola Tensil is a moderator and editor specializing in games, digital media, technology and youth topics. As a producer of TV and online formats, she is also active in a creative and leading position behind the camera.Viola Tensil's journalistic career began as early as 1999 at the... Read More →

Speakers
avatar for Dr. Martin Andree

Dr. Martin Andree

Private Lecturer, University of Cologne
Dr. Martin Andree is a lecturer for digital media at the University of Cologne and CEO of AMP Digital Ventures. He is a habilitated media scientist and also has 20 years of experience in digital marketing, including as Corporate Vice President at Henkel (2012 to 2018).
avatar for Felix Falk

Felix Falk

Managing Director, game – the German Games Industry Association
Felix Falk has been Managing Director of game since 1 February 2018. Prior to this he was already employed in the same function for the BIU, and in this role realised the merger with GAME. From 2009 to 2016, Felix Falk was Managing Director of the Entertainment Software Self-Regulation... Read More →
avatar for Dr. Karen Heinrich

Dr. Karen Heinrich

Cultural Scientist
Karen Heinrich, cultural scientist (scenic arts). Received her doctorate in 2013 at the Foundation University of Hildesheim on cosplay and fan costuming in Germany and America, with a focus on anime and star wars fandom. Since then she has worked in the private sector as an assistant... Read More →
avatar for Dr. Andreas Rauscher

Dr. Andreas Rauscher

Private Lecturer, University of Siegen
PD Dr. habil. Andreas Rauscher (*1973), private lecturer with a focus on media aesthetics (film and games) at the University of Siegen. Deputy professorships at the universities of Freiburg, Mainz and Kiel. Curator for the Frankfurt Film Museum (exhibition Film & Games, 2015) and... Read More →
avatar for Olaf Zimmermann

Olaf Zimmermann

Managing Director, German Cultural Council
Olaf Zimmermann, publicist, art dealer, was managing director of various galleries. In 1987 he founded his own gallery for contemporary art in Cologne and Mönchengladbach. Since 1997 Zimmermann has been managing director of the German Cultural Council, the umbrella organisation of... Read More →


Friday August 28, 2020 11:00 - 11:00 CEST
GAMESCOM NOW/YOUTUBE

11:00 CEST

Games in the Climate Crisis: Playing for the Planet
In 2019, many companies in the games industry committed themselves to using their platforms to take action against the climate crisis and created the "Playing For The Planet Alliance" at the UN climate summit. Independently of this, more and more games that deal with the topic of environmental protection are coming onto the market. We present three games and the initiative and show why computer games are a prodund means of educating people about the climate crisis, both in playful learning experiences and in blockbuster titles.

Speakers
avatar for Sam Barratt

Sam Barratt

Chief of Education, Youth & Advocacy, UN Environment
Sam Barratt is Chief of the Youth, Education and Advocacy Unit in UNEP’s Ecosystems Division and Co-Chair of the UN Higher Education Sustainability Initiative (HESI). At UNEP, he founded the Playing for the Planet Alliance, a collaboration with the video gaming industry to nudge... Read More →
avatar for Kati Levoranta

Kati Levoranta

Chief Executive Officer, Rovio
Kati Levoranta has been Rovio’s Chief Executive Officer since January 2016. Previously she headed Rovio’s consumer products business in Europe, the Middle East and Africa and also served as the company’s Chief Legal Officer.  Prior to joining Rovio, she held several positions... Read More →
avatar for Kieren Mayers

Kieren Mayers

Director of Environment and Technical Compliance, Sony Interactive Entertainment
Since 2003, Kieren been responsible for environmental affairs and sustainability matters at SIEE, the company responsible for marketing and distributing PlayStation products and services within Europe. He has over twenty-five years’ experience in environmental management in the... Read More →


Friday August 28, 2020 11:00 - 11:00 CEST
GAMESCOM NOW/YOUTUBE

11:00 CEST

Initiative "Remembering with Games": Digital Games as Contemporary Witnesses?
Digital memory culture is absolutely necessary in times when fascists publicly demand a turnaround in the way history is viewed. The Digital Game Culture Foundation (Stiftung Digitale Spielekultur) has organized a three-day interdisciplinary pitch jam on this topic. The session first addresses the general question of how games can be used in a museum context, how they can replace missing or "dying out" contemporary witnesses and how they can involve visitors. It will then show what role games should play in the specific case of the Anne Frank Information Centre. In addition, the social relevance of remembrance culture is discussed, regardless of a concrete project reference or historical period.

Speakers
avatar for Mona Brandt

Mona Brandt

Project Manager, Digital Game Culture Foundation
Mona Brandt studied Digital Media Culture with a focus on Game Studies at the Film Academy Potsdam-Babelsberg and is currently completing her Master in Game Development at the Cologne Game Lab. In 2016 she completed an internship at the foundation and has since then repeatedly worked... Read More →
avatar for Sebastian Hollstein

Sebastian Hollstein

Co-Founder and Game Director, Studio Fizbin
Sebastian Hollstein is co-founder of the game developer Studio Fizbin, as well as the game collectives "Saftladen" and "Kokolores". At Fizbin he designs games with relevance, attitude and frippery. As game director, concept developer, or consultant, he accompanies all projects of... Read More →
avatar for Nathalie Jacobsen

Nathalie Jacobsen

Research Associate, NS-Documentation Centre Munich
Historian and Germanist. She has been working in the field of historical-political education and remembrance culture for 15 years. Research associate at the NS-Documentation Centre in Munich in the field of mediation.Additionally: Consultant KZ-Memorial Dachau, Max-Mannheimer-Studienzentrum... Read More →
avatar for Dr. Eugen Pfister

Dr. Eugen Pfister

Founding member, Working Group "Historical Studies and Digital Games"
Dott. Ric. Ph.D. Eugen Pfister is a historian and political scientist who researches the history of political communication in digital games. He heads the SNF research project "Horror-Game-Politics" (hgp.hypotheses.org) at the Bern University of the Arts and is a founding member... Read More →


Friday August 28, 2020 11:00 - 11:00 CEST
GAMESCOM NOW/YOUTUBE

11:00 CEST

Political Communication with Games: A Role Model for Associations and Institutions?
Why are games worthwhile for institutions and associations? This session provides an insight into the production of two digital games that are meant to do more than entertain. "Felicitas Fogg - around the world in 80 cards" provides playful information about important future topics such as mobility and data security. "Leon's Identity" deals with the question of how one can tell that a loved one is caught up in extremist ideologies. Here, two political institutions, a Federal Ministry and a state government, have decided to use games to convey complicated issues. The discussion panel is a report of experience. It is intended to give interested representatives of associations and institutions initial pointers as to how they themselves can use games sensibly. At the same time, it offers gamers an exciting insight into how and why their favourite medium is increasingly gaining recognition in politics and society.

Moderators
avatar for Tanja Baum

Tanja Baum

kleinTanne
Tanja is 33 years young, born and living in the Hanseatic City of Hamburg. Her nickname is Tanne 😅. From 2012 to 2017 she regularly produced entertainment videos (vlogs, backvideos, Lets Plays) and uploaded them to YouTube (youtube.com/kleintanne). Even as a child she grabbed her... Read More →

Speakers
avatar for Martin Borchers

Martin Borchers

Producer, bildundtonfabrik
Martin Borchers looks back on more than a decade in the wake of the media swamp. He has been working in project management at btf GmbH since 2012 and will be responsible for the in-house video games department in Cologne and Berlin from 2018.His wealth of experience includes a colourful... Read More →
avatar for Martin Meingast

Martin Meingast

Project Lead, Deutschland sicher im Netz e.V.
Martin Meingast is the project manager of the BMVI-funded support project "Felicitas Fogg - In 80 Maps around the World" in the non-profit organization Deutschland sicher im Netz (DsiN). The aim of the project is to provide information about the mobility of the future in a playful... Read More →
avatar for André Spang

André Spang

Consultant for "Digital Society, Media Competence NRW", State Chancellery NRW
André Spang is a speaker in the department MN 4 "Digital Society, Media Competence NRW" of the State Chancellery NRW. There he is responsible in the team for the topic of media competence promotion and the development of target group oriented formats. Before that he was a teacher for music and religion at a high school in Cologne. He also held a teaching position at the University of Cologne and was a media consultant in the NRW Competence Team.H... Read More →


Friday August 28, 2020 11:00 - 11:00 CEST
GAMESCOM NOW/YOUTUBE

11:00 CEST

The Quartet of Gaming Culture: Isolation and Loneliness
The Quartet of Gaming Culture is celebrating its comeback as a digital event at the gamescom congress. Under the motto "Isolation and Loneliness - When humans get too lonely they turn into monsters" producer and influencer Florian "LeFloid" Diedrich, Head of GamePro.de Rae Grimm and the Managing Director of the German Cultural Council Olaf Zimmermann will discuss the adventure game "Sea of Solitude" by Jo-Mei Games, which was awarded the German Computer Game Prize 2020. The opening event will be moderated by journalist and GamesWirtschaft founder Petra Fröhlich. The Quartet of Game Culture is an event series of the Digital Game Culture Foundation and is funded by the Federal Government Commissioner for Culture and Media.

Speakers
avatar for Florian

Florian "LeFloid" Diedrich

Producer & Influencer, LeFloid
More important than the Tagesschau, more relevant than Spiegel Online: For his 3 million subscribers, LeFloid is the contact point for news and entertainment in the style of the new generation. With over 3 million followers, Florian "LeFloid" Diedrich is one of the most watched YouTube... Read More →
avatar for Petra Fröhlich

Petra Fröhlich

Editor-in-Chief, GamesWirtschaft
Petra Fröhlich is a journalist with more than 25 years of industry experience and founder of the news magazine GamesWirtschaft. Previously, she was Editor-in-Chief and Publishing Director responsible for market-leading games magazines, websites and apps. Through her many years of... Read More →
avatar for Rae Grimm

Rae Grimm

Editor-in-Chief/Head of, GamePro.de
Rae Grimm was born in 1986 in Coburg. Her love for photography led her to get her diploma in photo design. After her studies, however, she decided to swap pictures for words and write about video games full-time in Berlin. Since 2016, she has been Head of GamePro.de, Germany's largest... Read More →
avatar for Olaf Zimmermann

Olaf Zimmermann

Managing Director, German Cultural Council
Olaf Zimmermann, publicist, art dealer, was managing director of various galleries. In 1987 he founded his own gallery for contemporary art in Cologne and Mönchengladbach. Since 1997 Zimmermann has been managing director of the German Cultural Council, the umbrella organisation of... Read More →


Friday August 28, 2020 11:00 - 11:00 CEST
GAMESCOM NOW/YOUTUBE

11:00 CEST

Video Games, EU Policy Priorities and the Impact of Covid-19
Join our session to learn how Germany plans to drive Europe forward during its EU Presidency and which EU policy priorities are going to have an impact on how Europe’s video games sector grows and creates jobs during the Covid-19 recovery phase. This session includes a presentation by Ipsos MORI on “Video games in Europe: The New State of Play after Covid-19”. 


Moderators
avatar for Ann Becker

Ann Becker

Head of Policy and Public Affairs, Interactive Software Federation of Europe (ISFE)
Swedish national, Ann holds an MA from King’s College, University of London, in UK, EU & US Copyright Law and an MA from the University of Paris in Regional Economic Development and international Cooperation.Prior to joining ISFE, Ann held several senior positions in the media and... Read More →

Speakers
avatar for Dr. Olaf Coenen

Dr. Olaf Coenen

Chairman of the Board, Vice President International Publishing, Interactive Software Federation of Europe (ISFE), Electronic Arts (EA)
Dr. Olaf Coenen (*22.06.1971) is Vice President International Publishing at Electronic Arts (EA). He has been working for EA since 2005. Olaf Coenen holds an MBA and received his PhD in Business Administration. He started his career in 1997 as Managing Associate at the chair of information... Read More →
avatar for Nick Cook

Nick Cook

Senior Research Executive, Ipsos MORI
Nick has been working in videogaming, broadcast and tech research for the past 3 years. During this time he has worked across a range of projects to help better understand current media habits and behaviours, specifically looking at videogamers and TV audiences, as well as helping... Read More →
avatar for Hendrik Lesser

Hendrik Lesser

President, CEO, European Game Developers Federation (EGDF), Remote Control Productions
The entrepreneur and founder Hendrik Lesser is the CEO of the international production company Remote Control Productions. After starting in the industry more than 20 years ago, mainly as a producer and product manager, he has built a family of independent development studios across... Read More →
avatar for Eduardo Mena

Eduardo Mena

Research Director, Ipsos MORI
Eduardo has 15 years of experience at Ipsos MORI. Eduardo has worked in a wide variety of research within the technology, content and media industry, combining personal interests with professional experience to provide strategic insight for clients. Eduardo is the media specialist... Read More →
avatar for Dr. Tobias Miethaner

Dr. Tobias Miethaner

Head of the "Digital Society" Department, Federal Ministry of Transport and Digital Infrastructure
Dr. Tobias Miethaner has been Head of the Digital Society Directorate-General at the Federal Ministry of Transport and Digital Infrastructure since August 2014. Before that, he worked first as a legal advisor and head of the policy and party work unit of the Executive Committee of... Read More →


Friday August 28, 2020 11:00 - 11:00 CEST
GAMESCOM NOW/YOUTUBE

11:00 CEST

AI and Games: The Invisible Monster?
Artificial intelligence is not extraordinary, but a part of everyday life. The best example: the short game on the cell phone or the great adventure on the PC. Here, AI not only defines the opponent's behavior, but helps in every conceivable way. The lecture by Prof. Dr. Jörg Müller-Lietzkow provides us with exciting basic knowledge, explained in detail and illustrated with countless examples and anecdotes from the world of games. Can computers think? Are artificial intelligence and machine learning the same thing? What are adaptive systems? And how does AI, "trained" in computer games, actually help us in everyday life?

Slideshare:
https://de.slideshare.net/drjml/games-und-ki-das-unsichtbare-monster

Speakers
avatar for Prof. Dr. Jörg Müller-Lietzkow

Prof. Dr. Jörg Müller-Lietzkow

President, Hafen-City University Hamburg
Prof. Dr. Jörg Müller-Lietzkow has been President of HafenCity University Hamburg (HCU) and Professor of Economics and Digitization since July 1, 2019.Prior to this he was Professor of Media Economics and Media Management at the Institute of Media Studies at the University of Paderborn... Read More →


Friday August 28, 2020 11:00 - 11:00 CEST
GAMESCOM NOW/YOUTUBE

11:00 CEST

Classcraft: Lessons Become a Role-playing Adventure
Business before pleasure. School is for learning, not playing. Why not? What if you could learn by playing? "Classcraft" brings that very gamification approach to the classroom. In this session, we'll show you how you can use the "Classcraft" tool to create a great, exciting fantasy adventure: Students become role-playing characters with their own abilities, the curriculum becomes an adventure quest map with its own story, with tasks, mini-bosses and bosses, but also new companions are waiting to be discovered.
The following points are covered:
  • General introduction to the tool: The Rulebook
  • Expansion of the tool with world-building, storytelling and an item shop
  • Tips for beginners, advanced and professionals
  • Effects on teaching and students

Speakers
avatar for Daniel Jurgeleit

Daniel Jurgeleit

Teacher, Staufer Secondary School (Pfullendorf)
Daniel Jurgeleit, born 1978, studied German and English language and literature at the University of Konstanz. Since 2009 he has been working as a teacher for German, English and computer science. His great passion is games of all kinds: whether computer or board games, role-playing... Read More →


Friday August 28, 2020 11:00 - 11:00 CEST
GAMESCOM NOW/YOUTUBE

11:00 CEST

Computer Games in Brand Communication Using the Example of KitKat
Gamers now form a cluster of relevant target groups for the advertising industry and its customers. Both large and small companies use the proximity to computer games to communicate their brands and products. The best example is the car manufacturer Mercedes, which has discontinued its sponsorship of the German national football team and instead is increasingly focusing on Esports. On behalf of food giant Nestlé, the Sportfive agency has developed a campaign for the Kit Kat chocolate bar, whose campaign will be presented in this session as part of the "League of Legends European Championship".

Speakers
avatar for Georg Fischer

Georg Fischer

Marketing Manager KitKat® - Europe, Middle East, North Africa, Nestlé
After studying International Business Administration in Austria, Spain and Russia, Georg aspired to an equally international career. He found this in the world's largest food company and was able to play a leading role at Nestlé in key initiatives on organic products, healthy snacking... Read More →
avatar for Thuy Ha

Thuy Ha

Director Esports, Sportfive
Thuy Ha actually studied design by every trick in the book and immersed herself above all in aesthetics. She also worked for almost 10 years in a content and marketing agency as project manager and editor-in-chief in the areas of fashion and technology until she joined SPORTIVE in... Read More →
avatar for Daniel Jensen

Daniel Jensen

Head of Content, Sportfive
Formerly a journalist at Axel Springer, Bauer Verlag and Computec, Daniel Jensen has been at home in the agency world for almost 10 years as a communications consultant and content expert with a strong affinity for sports, eSports & gaming. For SPORT1, he developed the SPORT1GAMES... Read More →


Friday August 28, 2020 11:00 - 11:00 CEST
GAMESCOM NOW/YOUTUBE

11:00 CEST

Political Communication with Games: Felicitas Fogg - Around the World in 80 Cards
In cooperation with the non-profit alliance "Deutschland sicher im Netz", the BMVI is publishing an augmented reality game on the topics of future mobility and data protection/security. The game "Felicitas Fogg - around the world in 80 maps" is a digital car chase, half AR game, half card game. The year is 2025, and Felicitas Fogg, the wealthy and somewhat eccentric heiress of the famous globetrotter Phileas Fogg, has made a momentous bet with the hacker collective F1X. She claimed to be able to travel around the world without the hackers being able to track her down. Only she did not manage to do this alone, but with the help of a team of players. Their goal: to bring Felicitas around the world in an energy-saving way and without leaving behind much data before the hackers get hold of her and her assets. There are various local scenarios in which the players have to choose the best means of transport to get Felicitas Fogg to her destination as quickly and unnoticed as possible. There are over 20 different means of transport to choose from, including (e-)cars, bicycles, e-scooters and air taxis.

Speakers
avatar for Tanja Baum

Tanja Baum

kleinTanne
Tanja is 33 years young, born and living in the Hanseatic City of Hamburg. Her nickname is Tanne 😅. From 2012 to 2017 she regularly produced entertainment videos (vlogs, backvideos, Lets Plays) and uploaded them to YouTube (youtube.com/kleintanne). Even as a child she grabbed her... Read More →
avatar for Martin Meingast

Martin Meingast

Project Lead, Deutschland sicher im Netz e.V.
Martin Meingast is the project manager of the BMVI-funded support project "Felicitas Fogg - In 80 Maps around the World" in the non-profit organization Deutschland sicher im Netz (DsiN). The aim of the project is to provide information about the mobility of the future in a playful... Read More →


Friday August 28, 2020 11:00 - 11:00 CEST
GAMESCOM NOW/YOUTUBE

11:00 CEST

Using Digital Games to Educate About Extremist Ideologies
In cooperation between the state government and the NRW Office for the Protection of the Constitution, a video game is being developed to promote media competence and understanding of democracy. The game is intended to educate about extremist ideologies and their influence on society. It is aimed at young adults and is intended to help them recognise ideology and train political judgement. The publication will take place at a press conference on 21 August 2020.

Speakers
avatar for Martin Borchers

Martin Borchers

Producer, bildundtonfabrik
Martin Borchers looks back on more than a decade in the wake of the media swamp. He has been working in project management at btf GmbH since 2012 and will be responsible for the in-house video games department in Cologne and Berlin from 2018.His wealth of experience includes a colourful... Read More →


Friday August 28, 2020 11:00 - 11:00 CEST
GAMESCOM NOW/YOUTUBE

11:00 CEST

Welcome to the gamescom congress 2020
The hosts of the gamescom congress welcome you to an extraordinary congress. Here they will explain briefly what opportunities there are for you to learn more about the potential of digital games, on-demand and in live workshops.  

Speakers
avatar for Felix Falk

Felix Falk

Managing Director, game – the German Games Industry Association
Felix Falk has been Managing Director of game since 1 February 2018. Prior to this he was already employed in the same function for the BIU, and in this role realised the merger with GAME. From 2009 to 2016, Felix Falk was Managing Director of the Entertainment Software Self-Regulation... Read More →
avatar for Oliver Frese

Oliver Frese

Chief Operating Officer, Koelnmesse
Oliver Frese is Managing Director of Koelnmesse GmbH. He was appointed to the Executive Board as of January 1, 2020, where he is responsible as Chief Operating Officer (COO) for operational trade fair management, its worldwide development and portfolio management, as well as event-related... Read More →
avatar for Nathanael Liminski

Nathanael Liminski

State Secretary and Head of the State Chancellery of North Rhine-Westphalia, State of NRW
avatar for Henriette Reker

Henriette Reker

Lord Mayor, City of Cologne


Friday August 28, 2020 11:00 - 11:00 CEST
GAMESCOM NOW/YOUTUBE

11:00 CEST

Workshop: Creative Gaming - Playing with Games!
Register for the workshop here

Digital games on the PC, console or mobile phone are part of the fixed media repertoire of adolescents. Games are particularly popular in early and middle adolescence. But what happens if you break rules, turn games into tools, make digital analog or completely reinvent game principles? The Creative Gaming Initiative has been researching this for over 10 years, among others with pupils from grade 7 on.
In this workshop, media pedagogue Christiane Schwinge will present the media pedagogical approach behind Creative Gaming and show examples of various gaming projects in schools.
More information:
www.creative-gaming.eu
www.medienkompetent-mit-games.de

Educators have the opportunity to have their participation in a gamescom congress workshop credited as a further education measure by the state of North Rhine-Westphalia. To receive a certificate of participation, please send a screenshot of the online seminar, which you will take towards the end of the workshop, to the following e-mail address: h.wallbott@koelnmesse.de

Speakers
avatar for Christiane Schwinge

Christiane Schwinge

Co-Founder & Spokesperson, Initiative Creative Gaming e.V.
Christiane Schwinge (Dipl.-Päd.) has been working for more than ten years as a freelance media educator in various educational fields. She is a founding member and spokesperson of the Initiative Creative Gaming, in which she advocates a creative, competent and critical approach to... Read More →


Friday August 28, 2020 11:00 - 12:00 CEST
ZOOM (WORKSHOPS)

11:00 CEST

Workshop: Games for Future - Games with Serious Topics.
Register for the workshop here

In an interactive and entertaining way, the workshop will present tried and tested methods for the use of digital games in schools and lessons. Using concrete examples from the subject areas of "climate change", "pandemic" and "ethics", the workshop will show how teaching content can be successfully linked to topics from the life and game worlds of pupils. The selection includes concrete suggestions for different age groups and school types. All methods and teaching ideas are designed for low-threshold use in schools and encourage a critical, creative and constructive approach to digital games. The offers are intended for imitation, hardly any technology or gaming knowledge is required and, in addition, free materials are available.
Further reading: - http://th-koeln.de/spielraum - http://digitale-spielewelten.de - http://t1p.de/ethikgamespdf

Educators have the opportunity to have their participation in a gamescom congress workshop credited as a further education measure by the state of North Rhine-Westphalia. To receive a certificate of participation, please send a screenshot of the online seminar, which you will take towards the end of the workshop, to the following e-mail address: h.wallbott@koelnmesse.de

Speakers
avatar for Jürgen Sleegers

Jürgen Sleegers

Research Associate at the Institute for Media Research and Media Education, Technical University of Cologne
Jürgen Sleegers works as a research associate at the Institute for Media Research and Media Education at the Technical University of Cologne. He has more than 20 years of experience in media education and has been part of the "Spielraum" team since 2007. His work focuses on the development... Read More →


Friday August 28, 2020 11:00 - 12:00 CEST
ZOOM (WORKSHOPS)

11:00 CEST

Workshop: Holding Europe in your Hands - Using Augmented Reality to Bring Complex Relationships to Life and into the Classroom
To register for the workshop, please send an e-mail to gcc@booster-space.com with your name, the workshop title and the desired time. You will receive the access data for the workshop in a separate e-mail after successful registration.

Europe is both a concrete reality of life and an abstract context. How can this tension in our perception be bridged? The mobile game "Pathways - Europe at Your Fingertips", funded by the Federal Foreign Office and implemented by the Art Directors Club, moves off the beaten track: the personal stories of five protagonists, told using augmented and virtual reality, allude to larger European themes such as Erasmus, youth unemployment, the European institutions and climate change. The map of Europe projected into the space encourages the viewer to explore and interact with the environment. The paper look combines the mixed-reality technologies used with an analogous haptic. Together with the participants of the workshop, we would like to develop ideas and material with which the game can be embedded in schools and adult education. In doing so, connections to central principles and methods of political education are to be identified, especially to case, problem, pupil and conflict orientation, so that the game can be used within the framework of well-rehearsed macro methods of political education.

Educators have the opportunity to have their participation in a gamescom congress workshop credited as a further education measure by the state of North Rhine-Westphalia. To receive a certificate of participation, please send a screenshot of the online seminar, which you will take towards the end of the workshop, to the following e-mail address: h.wallbott@koelnmesse.de

Speakers
avatar for Klaus Gräff

Klaus Gräff

Managing Director, Art Directors Club
Klaus Gräff has been working as a long-time managing director in the marketing and advertising industry and has gained extensive experience in the fields of digital strategy, advertising, marketing, radio and promotion. Since 2014 he has been the managing director of the Art Directors... Read More →
avatar for Prof. Dr. Andreas Petrik

Prof. Dr. Andreas Petrik

Professor for Didactics of Social Studies, Martin-Luther-University Halle-Wittenberg
Prof. Dr. Andreas Petrik (born 1968 in Aachen) studied political science, German literature and education in Marburg and completed his legal clerkship in Hamburg in 2000. At the same time he worked as a seminar leader at the v.f.h. (Verein zur Förderung politischer Handelns e.V... Read More →
avatar for Irene Plank

Irene Plank

Representative for Strategic Communication, German Federal Foreign Office
Since July 2020, Irene Plank has been the Commissioner for Strategic Communication at the Federal Foreign Office in Berlin.Until June 2020, she was Head of the "Business and Human Rights" Division at the Federal Foreign Office in Berlin. The unit coordinates the implementation of... Read More →
avatar for Robert Werner

Robert Werner

Art Director, Artificial Rome
Robert Werner works as Art Director at Artificial Rome, where his intrepid artistic direction and technical finesse accompany projects from concept development to realization. His interdisciplinary skills and visionary qualities have resulted in projects ranging from pocket-sized... Read More →


Friday August 28, 2020 11:00 - 12:00 CEST
ZOOM (WORKSHOPS)

11:00 CEST

Workshop: Racism in Games
Register for the workshop here

Racism is a structural and institutional problem with many different and subtle facets.
Through the current demonstrations of Black Lives Matter, the topic is once again in the media focus and thus once again at a high point in the social discussion. Games, like other media, are often also a mirror of society, a society in which they are created and whose patterns they reflect in the media. For quite some time now, many computer games have been taking up the topic of racism and the developers are facing up to the discussion. Or they transport, often unconsciously, discriminatory and racist clichés, which are controversially discussed within the gamer scene. Games for teaching practice in the classroom open up new and varied opportunities to discuss topics. We would like to make use of these and use examples to stimulate a discussion about how computer games can be used to stand up against discrimination and racism.

Educators have the opportunity to have their participation in a gamescom congress workshop credited as a further education measure by the state of North Rhine-Westphalia. To receive a certificate of participation, please send a screenshot of the online seminar, which you will take towards the end of the workshop, to the following e-mail address: h.wallbott@koelnmesse.de

Speakers
avatar for Dirk Poerschke

Dirk Poerschke

Media & Game Educator, Landschaftsverband Rheinland
MA "MedienSpielPädagoge" (media games pedagogue). Media pedagogue in the LVR centre for media and education in Düsseldorf (areas of focus: media usage in early childhood, computer games pedagogy, youth media protection), speaker of the specialist group GAMES at the Association for... Read More →
avatar for Renate Hillen

Renate Hillen

Media Education Officer Gender & Media, Freelance
Media educator with a focus on feminism and intersectionality. Was head of an open children's and youth institution and now works as a freelance media education consultant on gender and media. She is also spokeswoman for the GMK Hessen regional group. As a passionate gamer, it is... Read More →


Friday August 28, 2020 11:00 - 12:00 CEST
ZOOM (WORKSHOPS)

11:00 CEST

Workshop: Video Games as Gamechanger in the Classroom? (I)
To register for the workshop, please send an e-mail to gcc@booster-space.com with your name, the workshop title and the desired time. You will receive the access data for the workshop in a separate e-mail after successful registration.

Video games are not only a productive subject for school lessons as a diverse cultural asset. They can also be used directly in school learning. The two-stage workshop is therefore aimed at teachers* who want to learn more about topics and characteristics of video games that are suitable for teaching. Two workshops build on each other:

Firstly, a beginners' workshop aims to give an overview of current concepts from the subjects of history and German, to find specific information and to develop initial ideas.
In a second workshop, participants with advanced knowledge design teaching concepts in small groups. Together, they identify points of contact for their lessons and exchange ideas.

Some of the visitors from the beginners' workshop can continue with the second workshop.

Educators have the opportunity to have their participation in a gamescom congress workshop credited as a further education measure by the state of North Rhine-Westphalia. To receive a certificate of participation, please send a screenshot of the online seminar, which you will take towards the end of the workshop, to the following e-mail address: h.wallbott@koelnmesse.de

Speakers
avatar for Annegret Montag

Annegret Montag

Research Associate, Martin-Luther-University Halle-Wittenberg
After completing her teacher training with the subjects German and Politics and Economics for grammar schools, she first taught as a teacher for special assignments at the University of Kassel. After a year as a lecturer for talents and serious games at the game - Verband der deutschen... Read More →
avatar for Dr. Nico Nolden

Dr. Nico Nolden

Research Associate, Leibniz University Hannover
Dr. Nico Nolden has been teaching and researching in Public History at Leibniz Universität Hannover since 2019. His focus is on history in digital games and virtual reality. From 2014-2019 he built up the historians' GameLab and the games library at the University of Hamburg. His... Read More →


Friday August 28, 2020 11:00 - 12:00 CEST
ZOOM (WORKSHOPS)

12:30 CEST

Meet The Speakers - Games in Social Discourse: The Handbook Games Culture
In our moderated Meet The Speakers format on Zoom, you can ask selected speakers questions for half an hour. Just follow the Zoom link. Oh yes: Please be friendly!

Speakers
avatar for Dr. Martin Andree

Dr. Martin Andree

Private Lecturer, University of Cologne
Dr. Martin Andree is a lecturer for digital media at the University of Cologne and CEO of AMP Digital Ventures. He is a habilitated media scientist and also has 20 years of experience in digital marketing, including as Corporate Vice President at Henkel (2012 to 2018).
avatar for Dr. Andreas Rauscher

Dr. Andreas Rauscher

Private Lecturer, University of Siegen
PD Dr. habil. Andreas Rauscher (*1973), private lecturer with a focus on media aesthetics (film and games) at the University of Siegen. Deputy professorships at the universities of Freiburg, Mainz and Kiel. Curator for the Frankfurt Film Museum (exhibition Film & Games, 2015) and... Read More →


Friday August 28, 2020 12:30 - 13:00 CEST
ZOOM (Q&A)

13:00 CEST

Meet The Speakers - Classcraft: Lessons Become a Role-playing Adventure
In our moderated Meet The Speakers format on Zoom, you can ask selected speakers questions for half an hour. Just follow the Zoom link. Oh yes: Please be friendly!

Speakers
avatar for Daniel Jurgeleit

Daniel Jurgeleit

Teacher, Staufer Secondary School (Pfullendorf)
Daniel Jurgeleit, born 1978, studied German and English language and literature at the University of Konstanz. Since 2009 he has been working as a teacher for German, English and computer science. His great passion is games of all kinds: whether computer or board games, role-playing... Read More →


Friday August 28, 2020 13:00 - 13:30 CEST
ZOOM (Q&A)

13:00 CEST

Workshop: Creative Gaming - Playing with Games!
Register for the workshop here

Digital games on the PC, console or mobile phone are part of the fixed media repertoire of adolescents. Games are particularly popular in early and middle adolescence. But what happens if you break rules, turn games into tools, make digital analog or completely reinvent game principles? The Creative Gaming Initiative has been researching this for over 10 years, among others with pupils from grade 7 on.
In this workshop, media pedagogue Christiane Schwinge will present the media pedagogical approach behind Creative Gaming and show examples of various gaming projects in schools.
More information:
www.creative-gaming.eu
www.medienkompetent-mit-games.de

Educators have the opportunity to have their participation in a gamescom congress workshop credited as a further education measure by the state of North Rhine-Westphalia. To receive a certificate of participation, please send a screenshot of the online seminar, which you will take towards the end of the workshop, to the following e-mail address: h.wallbott@koelnmesse.de

Speakers
avatar for Christiane Schwinge

Christiane Schwinge

Co-Founder & Spokesperson, Initiative Creative Gaming e.V.
Christiane Schwinge (Dipl.-Päd.) has been working for more than ten years as a freelance media educator in various educational fields. She is a founding member and spokesperson of the Initiative Creative Gaming, in which she advocates a creative, competent and critical approach to... Read More →


Friday August 28, 2020 13:00 - 14:00 CEST
ZOOM (WORKSHOPS)

13:00 CEST

Workshop: Games for Future - Games with Serious Topics.
Register for the workshop here

In an interactive and entertaining way, the workshop will present tried and tested methods for the use of digital games in schools and lessons. Using concrete examples from the subject areas of "climate change", "pandemic" and "ethics", the workshop will show how teaching content can be successfully linked to topics from the life and game worlds of pupils. The selection includes concrete suggestions for different age groups and school types. All methods and teaching ideas are designed for low-threshold use in schools and encourage a critical, creative and constructive approach to digital games. The offers are intended for imitation, hardly any technology or gaming knowledge is required and, in addition, free materials are available.
Further reading: - http://th-koeln.de/spielraum - http://digitale-spielewelten.de - http://t1p.de/ethikgamespdf

Educators have the opportunity to have their participation in a gamescom congress workshop credited as a further education measure by the state of North Rhine-Westphalia. To receive a certificate of participation, please send a screenshot of the online seminar, which you will take towards the end of the workshop, to the following e-mail address: h.wallbott@koelnmesse.de

Speakers
avatar for Jürgen Sleegers

Jürgen Sleegers

Research Associate at the Institute for Media Research and Media Education, Technical University of Cologne
Jürgen Sleegers works as a research associate at the Institute for Media Research and Media Education at the Technical University of Cologne. He has more than 20 years of experience in media education and has been part of the "Spielraum" team since 2007. His work focuses on the development... Read More →


Friday August 28, 2020 13:00 - 14:00 CEST
ZOOM (WORKSHOPS)

13:00 CEST

Workshop: Holding Europe in your Hands - Using Augmented Reality to Bring Complex Relationships to Life and into the Classroom
To register for the workshop, please send an e-mail to gcc@booster-space.com with your name, the workshop title and the desired time. You will receive the access data for the workshop in a separate e-mail after successful registration.

Europe is both a concrete reality of life and an abstract context. How can this tension in our perception be bridged? The mobile game "Pathways - Europe at Your Fingertips", funded by the Federal Foreign Office and implemented by the Art Directors Club, moves off the beaten track: the personal stories of five protagonists, told using augmented and virtual reality, allude to larger European themes such as Erasmus, youth unemployment, the European institutions and climate change. The map of Europe projected into the space encourages the viewer to explore and interact with the environment. The paper look combines the mixed-reality technologies used with an analogous haptic. Together with the participants of the workshop, we would like to develop ideas and material with which the game can be embedded in schools and adult education. In doing so, connections to central principles and methods of political education are to be identified, especially to case, problem, pupil and conflict orientation, so that the game can be used within the framework of well-rehearsed macro methods of political education.

Educators have the opportunity to have their participation in a gamescom congress workshop credited as a further education measure by the state of North Rhine-Westphalia. To receive a certificate of participation, please send a screenshot of the online seminar, which you will take towards the end of the workshop, to the following e-mail address: h.wallbott@koelnmesse.de

Speakers
avatar for Klaus Gräff

Klaus Gräff

Managing Director, Art Directors Club
Klaus Gräff has been working as a long-time managing director in the marketing and advertising industry and has gained extensive experience in the fields of digital strategy, advertising, marketing, radio and promotion. Since 2014 he has been the managing director of the Art Directors... Read More →
avatar for Prof. Dr. Andreas Petrik

Prof. Dr. Andreas Petrik

Professor for Didactics of Social Studies, Martin-Luther-University Halle-Wittenberg
Prof. Dr. Andreas Petrik (born 1968 in Aachen) studied political science, German literature and education in Marburg and completed his legal clerkship in Hamburg in 2000. At the same time he worked as a seminar leader at the v.f.h. (Verein zur Förderung politischer Handelns e.V... Read More →
avatar for Irene Plank

Irene Plank

Representative for Strategic Communication, German Federal Foreign Office
Since July 2020, Irene Plank has been the Commissioner for Strategic Communication at the Federal Foreign Office in Berlin.Until June 2020, she was Head of the "Business and Human Rights" Division at the Federal Foreign Office in Berlin. The unit coordinates the implementation of... Read More →
avatar for Robert Werner

Robert Werner

Art Director, Artificial Rome
Robert Werner works as Art Director at Artificial Rome, where his intrepid artistic direction and technical finesse accompany projects from concept development to realization. His interdisciplinary skills and visionary qualities have resulted in projects ranging from pocket-sized... Read More →


Friday August 28, 2020 13:00 - 14:00 CEST
ZOOM (WORKSHOPS)

13:00 CEST

Workshop: Racism in Games
Register for the workshop here

Racism is a structural and institutional problem with many different and subtle facets.
Through the current demonstrations of Black Lives Matter, the topic is once again in the media focus and thus once again at a high point in the social discussion. Games, like other media, are often also a mirror of society, a society in which they are created and whose patterns they reflect in the media. For quite some time now, many computer games have been taking up the topic of racism and the developers are facing up to the discussion. Or they transport, often unconsciously, discriminatory and racist clichés, which are controversially discussed within the gamer scene. Games for teaching practice in the classroom open up new and varied opportunities to discuss topics. We would like to make use of these and use examples to stimulate a discussion about how computer games can be used to stand up against discrimination and racism.

Educators have the opportunity to have their participation in a gamescom congress workshop credited as a further education measure by the state of North Rhine-Westphalia. To receive a certificate of participation, please send a screenshot of the online seminar, which you will take towards the end of the workshop, to the following e-mail address: h.wallbott@koelnmesse.de

Speakers
avatar for Renate Hillen

Renate Hillen

Media Education Officer Gender & Media, Freelance
Media educator with a focus on feminism and intersectionality. Was head of an open children's and youth institution and now works as a freelance media education consultant on gender and media. She is also spokeswoman for the GMK Hessen regional group. As a passionate gamer, it is... Read More →
avatar for Dirk Poerschke

Dirk Poerschke

Media & Game Educator, Landschaftsverband Rheinland
MA "MedienSpielPädagoge" (media games pedagogue). Media pedagogue in the LVR centre for media and education in Düsseldorf (areas of focus: media usage in early childhood, computer games pedagogy, youth media protection), speaker of the specialist group GAMES at the Association for... Read More →


Friday August 28, 2020 13:00 - 14:00 CEST
ZOOM (WORKSHOPS)

13:00 CEST

Workshop: How to Twine: DIY Textadventures
Register for the workshop here

Do I follow the call into the dark forest or do I stay on the safe path? The appeal of narrative games lies in the decisions we can make. Twine is a simple, free tool with which we can write interactive text adventures. We train basic coding skills in the process. Because in Twine we not only design the text of our story, but also program the decision paths and consequences of the game. What can we do with Twine in class? Providing Goethe's Faust with alternative endings, implementing the Storm of the Bastille as a text adventure or simulating the emergence of political systems.
No previous knowledge is necessary for the web seminar! If you want to try Twine directly, download the application from twinery.org in advance.

Educators have the opportunity to have their participation in a gamescom congress workshop credited as a further education measure by the state of North Rhine-Westphalia. To receive a certificate of participation, please send a screenshot of the online seminar, which you will take towards the end of the workshop, to the following e-mail address: h.wallbott@koelnmesse.de

Speakers
avatar for Frank Schlegel

Frank Schlegel

Media Trainer, Freelancer, @digitaldurstig
Frank Schlegel (*1987) is a self-employed media trainer. He holds workshops revolving around the digital transformation in educational work. His themes include the production of explanatory videos, games and mixed reality. Frank is active as a speaker for the Media Authority of North... Read More →


Friday August 28, 2020 13:00 - 14:30 CEST
ZOOM (WORKSHOPS)

13:30 CEST

Meet The Speakers - Political Communication with Games: Felicitas Fogg - Around the World in 80 Cards
In our moderated Meet The Speakers format on Zoom, you can ask selected speakers questions for half an hour. Just follow the Zoom link. Oh yes: Please be friendly!

Speakers
avatar for Martin Meingast

Martin Meingast

Project Lead, Deutschland sicher im Netz e.V.
Martin Meingast is the project manager of the BMVI-funded support project "Felicitas Fogg - In 80 Maps around the World" in the non-profit organization Deutschland sicher im Netz (DsiN). The aim of the project is to provide information about the mobility of the future in a playful... Read More →


Friday August 28, 2020 13:30 - 14:00 CEST
ZOOM (Q&A)

14:00 CEST

Meet The Speakers - Political Communication with Games: A Role Model for Associations and Institutions?
In our moderated Meet The Speakers format on Zoom, you can ask selected speakers questions for half an hour. Just follow the Zoom link. Oh yes: Please be friendly!

Speakers
avatar for Martin Borchers

Martin Borchers

Producer, bildundtonfabrik
Martin Borchers looks back on more than a decade in the wake of the media swamp. He has been working in project management at btf GmbH since 2012 and will be responsible for the in-house video games department in Cologne and Berlin from 2018.His wealth of experience includes a colourful... Read More →
avatar for Martin Meingast

Martin Meingast

Project Lead, Deutschland sicher im Netz e.V.
Martin Meingast is the project manager of the BMVI-funded support project "Felicitas Fogg - In 80 Maps around the World" in the non-profit organization Deutschland sicher im Netz (DsiN). The aim of the project is to provide information about the mobility of the future in a playful... Read More →
avatar for André Spang

André Spang

Consultant for "Digital Society, Media Competence NRW", State Chancellery NRW
André Spang is a speaker in the department MN 4 "Digital Society, Media Competence NRW" of the State Chancellery NRW. There he is responsible in the team for the topic of media competence promotion and the development of target group oriented formats. Before that he was a teacher for music and religion at a high school in Cologne. He also held a teaching position at the University of Cologne and was a media consultant in the NRW Competence Team.H... Read More →


Friday August 28, 2020 14:00 - 14:30 CEST
ZOOM (Q&A)

14:30 CEST

Meet The Speakers - Video Games, EU Policy Priorities and the Impact of Covid-19
In our moderated Meet The Speakers format on Zoom, you can ask selected speakers questions for half an hour. Just follow the Zoom link. Oh yes: Please be friendly!

Speakers
avatar for Dr. Olaf Coenen

Dr. Olaf Coenen

Chairman of the Board, Vice President International Publishing, Interactive Software Federation of Europe (ISFE), Electronic Arts (EA)
Dr. Olaf Coenen (*22.06.1971) is Vice President International Publishing at Electronic Arts (EA). He has been working for EA since 2005. Olaf Coenen holds an MBA and received his PhD in Business Administration. He started his career in 1997 as Managing Associate at the chair of information... Read More →
avatar for Ann Becker

Ann Becker

Head of Policy and Public Affairs, Interactive Software Federation of Europe (ISFE)
Swedish national, Ann holds an MA from King’s College, University of London, in UK, EU & US Copyright Law and an MA from the University of Paris in Regional Economic Development and international Cooperation.Prior to joining ISFE, Ann held several senior positions in the media and... Read More →
avatar for Nick Cook

Nick Cook

Senior Research Executive, Ipsos MORI
Nick has been working in videogaming, broadcast and tech research for the past 3 years. During this time he has worked across a range of projects to help better understand current media habits and behaviours, specifically looking at videogamers and TV audiences, as well as helping... Read More →
avatar for Hendrik Lesser

Hendrik Lesser

President, CEO, European Game Developers Federation (EGDF), Remote Control Productions
The entrepreneur and founder Hendrik Lesser is the CEO of the international production company Remote Control Productions. After starting in the industry more than 20 years ago, mainly as a producer and product manager, he has built a family of independent development studios across... Read More →
avatar for Eduardo Mena

Eduardo Mena

Research Director, Ipsos MORI
Eduardo has 15 years of experience at Ipsos MORI. Eduardo has worked in a wide variety of research within the technology, content and media industry, combining personal interests with professional experience to provide strategic insight for clients. Eduardo is the media specialist... Read More →


Friday August 28, 2020 14:30 - 15:00 CEST
ZOOM (Q&A)

15:00 CEST

Meet The Speakers - AI and Games: The Invisible Monster?
In our moderated Meet The Speakers format on Zoom, you can ask selected speakers questions for half an hour. Just follow the Zoom link. Oh yes: Please be friendly!

Speakers
avatar for Prof. Dr. Jörg Müller-Lietzkow

Prof. Dr. Jörg Müller-Lietzkow

President, Hafen-City University Hamburg
Prof. Dr. Jörg Müller-Lietzkow has been President of HafenCity University Hamburg (HCU) and Professor of Economics and Digitization since July 1, 2019.Prior to this he was Professor of Media Economics and Media Management at the Institute of Media Studies at the University of Paderborn... Read More →


Friday August 28, 2020 15:00 - 15:30 CEST
ZOOM (Q&A)

15:00 CEST

Workshop: German Lessons 2.0: Let's Play!
Register for the workshop here

Computer games are part of the world of children and young people. They have been recognised as a cultural asset since 2007, but this situation is hardly reflected in German lessons. Yet computer games offer a real treasure chest for literary learning. This session presents ideas and examples for practical use in class.
  • Which competences can be particularly promoted through games?
  • Which games are suitable for teaching German?
  • How can computer games be used in class?

Educators have the opportunity to have their participation in a gamescom congress workshop credited as a further education measure by the state of North Rhine-Westphalia. To receive a certificate of participation, please send a screenshot of the online seminar, which you will take towards the end of the workshop, to the following e-mail address: h.wallbott@koelnmesse.de

Speakers
avatar for Sonja Senftleben

Sonja Senftleben

Teacher, Municipal Secondary School Olpe
Sonja Senftleben teaches the subjects German and History at the Municipal Secondary School Olpe in North Rhine-Westphalia. As head of the German language department and media consultant, she is active in teacher training and further education and supports the development of innovative... Read More →


Friday August 28, 2020 15:00 - 16:00 CEST
ZOOM (WORKSHOPS)

15:00 CEST

Workshop: Levelling Up Accessibility: From Access to Experience
Register for the workshop here

In this workshop, Christopher Power will explore the traditional approaches to accessibility and discuss how they are insufficient for ensuring that technology is accessible to people with disabilities. He will argue in this talk that we need to move beyond the existing models of accessibility and, in particular, emphasize experiences of users with disabilities as the core goal of our designs. Using digital games as a case study, he will discuss how we need to evolve beyond guideline- based approaches, to other more rich design thinking approaches, using the Accessible Player Experiences Pattern Language as an example of how to change the way we think about accessible design.


Educators have the opportunity to have their participation in a gamescom congress workshop credited as a further education measure by the state of North Rhine-Westphalia. To receive a certificate of participation, please send a screenshot of the online seminar, which you will take towards the end of the workshop, to the following e-mail address: h.wallbott@koelnmesse.de

Speakers
avatar for Christopher Power

Christopher Power

Vice President, AbleGamers
Christopher Power is an Associate Professor at the University of Prince Edward Island and the Vice President of the AbleGamers Charity. He has worked for 15 years in accessibility and inclusion and is co-creator of the Accessible Player Experiences Design Pattern Language, which is... Read More →


Friday August 28, 2020 15:00 - 16:00 CEST
ZOOM (WORKSHOPS)

15:00 CEST

Workshop: How to Twine: DIY Textadventures
Register for the workshop here

Do I follow the call into the dark forest or do I stay on the safe path? The appeal of narrative games lies in the decisions we can make. Twine is a simple, free tool with which we can write interactive text adventures. We train basic coding skills in the process. Because in Twine we not only design the text of our story, but also program the decision paths and consequences of the game. What can we do with Twine in class? Providing Goethe's Faust with alternative endings, implementing the Storm of the Bastille as a text adventure or simulating the emergence of political systems.
No previous knowledge is necessary for the web seminar! If you want to try Twine directly, download the application from twinery.org in advance.

Educators have the opportunity to have their participation in a gamescom congress workshop credited as a further education measure by the state of North Rhine-Westphalia. To receive a certificate of participation, please send a screenshot of the online seminar, which you will take towards the end of the workshop, to the following e-mail address: h.wallbott@koelnmesse.de

Speakers
avatar for Frank Schlegel

Frank Schlegel

Media Trainer, Freelancer, @digitaldurstig
Frank Schlegel (*1987) is a self-employed media trainer. He holds workshops revolving around the digital transformation in educational work. His themes include the production of explanatory videos, games and mixed reality. Frank is active as a speaker for the Media Authority of North... Read More →


Friday August 28, 2020 15:00 - 16:30 CEST
ZOOM (WORKSHOPS)

15:00 CEST

Workshop: Video Games as Gamechanger in the Classroom? (II)
To register for the workshop, please send an e-mail to gcc@booster-space.com with your name, the workshop title and the desired time. You will receive the access data for the workshop in a separate e-mail after successful registration.

Video games are not only a productive subject for school lessons as a diverse cultural asset. They can also be used directly in school learning. The two-stage workshop is therefore aimed at teachers* who want to learn more about topics and characteristics of video games that are suitable for teaching. Two workshops build on each other:

Firstly, a beginners' workshop aims to give an overview of current concepts from the subjects of history and German, to find specific information and to develop initial ideas.
In a second workshop, participants with advanced knowledge design teaching concepts in small groups. Together, they identify points of contact for their lessons and exchange ideas.

Some of the visitors from the beginners' workshop can continue with the second workshop.

Educators have the opportunity to have their participation in a gamescom congress workshop credited as a further education measure by the state of North Rhine-Westphalia. To receive a certificate of participation, please send a screenshot of the online seminar, which you will take towards the end of the workshop, to the following e-mail address: h.wallbott@koelnmesse.de

Speakers
avatar for Annegret Montag

Annegret Montag

Research Associate, Martin-Luther-University Halle-Wittenberg
After completing her teacher training with the subjects German and Politics and Economics for grammar schools, she first taught as a teacher for special assignments at the University of Kassel. After a year as a lecturer for talents and serious games at the game - Verband der deutschen... Read More →
avatar for Dr. Nico Nolden

Dr. Nico Nolden

Research Associate, Leibniz University Hannover
Dr. Nico Nolden has been teaching and researching in Public History at Leibniz Universität Hannover since 2019. His focus is on history in digital games and virtual reality. From 2014-2019 he built up the historians' GameLab and the games library at the University of Hamburg. His... Read More →


Friday August 28, 2020 15:00 - 16:30 CEST
ZOOM (WORKSHOPS)

15:30 CEST

Meet The Speakers - The Quartet of Gaming Culture: Isolation and Loneliness
In our moderated Meet The Speakers format on Zoom, you can ask selected speakers questions for half an hour. Just follow the Zoom link. Oh yes: Please be friendly!

Speakers
avatar for Petra Fröhlich

Petra Fröhlich

Editor-in-Chief, GamesWirtschaft
Petra Fröhlich is a journalist with more than 25 years of industry experience and founder of the news magazine GamesWirtschaft. Previously, she was Editor-in-Chief and Publishing Director responsible for market-leading games magazines, websites and apps. Through her many years of... Read More →
avatar for Rae Grimm

Rae Grimm

Editor-in-Chief/Head of, GamePro.de
Rae Grimm was born in 1986 in Coburg. Her love for photography led her to get her diploma in photo design. After her studies, however, she decided to swap pictures for words and write about video games full-time in Berlin. Since 2016, she has been Head of GamePro.de, Germany's largest... Read More →


Friday August 28, 2020 15:30 - 16:00 CEST
ZOOM (Q&A)

16:00 CEST

Meet The Speakers - Computer Games in Brand Communication Using the Example of KitKat
In our moderated Meet The Speakers format on Zoom, you can ask selected speakers questions for half an hour. Just follow the Zoom link. Oh yes: Please be friendly!

Speakers
avatar for Thuy Ha

Thuy Ha

Director Esports, Sportfive
Thuy Ha actually studied design by every trick in the book and immersed herself above all in aesthetics. She also worked for almost 10 years in a content and marketing agency as project manager and editor-in-chief in the areas of fashion and technology until she joined SPORTIVE in... Read More →
avatar for Daniel Jensen

Daniel Jensen

Head of Content, Sportfive
Formerly a journalist at Axel Springer, Bauer Verlag and Computec, Daniel Jensen has been at home in the agency world for almost 10 years as a communications consultant and content expert with a strong affinity for sports, eSports & gaming. For SPORT1, he developed the SPORT1GAMES... Read More →


Friday August 28, 2020 16:00 - 16:30 CEST
ZOOM (Q&A)

16:30 CEST

Meet The Speakers - Initiative "Remembering with Games": Digital Games as Contemporary Witnesses?
In our moderated Meet The Speakers format on Zoom, you can ask selected speakers questions for half an hour. Just follow the Zoom link. Oh yes: Please be friendly!

Speakers
avatar for Sebastian Hollstein

Sebastian Hollstein

Co-Founder and Game Director, Studio Fizbin
Sebastian Hollstein is co-founder of the game developer Studio Fizbin, as well as the game collectives "Saftladen" and "Kokolores". At Fizbin he designs games with relevance, attitude and frippery. As game director, concept developer, or consultant, he accompanies all projects of... Read More →


Friday August 28, 2020 16:30 - 17:00 CEST
ZOOM (Q&A)

17:30 CEST

Meet The Speakers - Using Digital Games to Educate About Extremist Ideologies
In our moderated Meet The Speakers format on Zoom, you can ask selected speakers questions for half an hour. Just follow the Zoom link. Oh yes: Please be friendly!

Speakers
avatar for Martin Borchers

Martin Borchers

Producer, bildundtonfabrik
Martin Borchers looks back on more than a decade in the wake of the media swamp. He has been working in project management at btf GmbH since 2012 and will be responsible for the in-house video games department in Cologne and Berlin from 2018.His wealth of experience includes a colourful... Read More →
avatar for André Spang

André Spang

Consultant for "Digital Society, Media Competence NRW", State Chancellery NRW
André Spang is a speaker in the department MN 4 "Digital Society, Media Competence NRW" of the State Chancellery NRW. There he is responsible in the team for the topic of media competence promotion and the development of target group oriented formats. Before that he was a teacher for music and religion at a high school in Cologne. He also held a teaching position at the University of Cologne and was a media consultant in the NRW Competence Team.H... Read More →


Friday August 28, 2020 17:30 - 18:00 CEST
ZOOM (Q&A)

18:00 CEST

gamescom Debatt(l)e Royale – the Political Arena at gamescom
Leading politicians discuss at the gamescom congress 2020. At "Debatt(l)e Royale" - the political arena at gamescom" - they will debate current issues concerning games and digital politics. The talk will be broadcast live on Friday, 28 August 2020 from 6:00 p.m. on gamescom now, the gamescom content hub, on www.gamescom-congress.de and on the PietSmiet and Tinkerleo Twitch channels. The gamescom congress is Europe's leading conference on the social, economic and cultural potential of games and is taking place for the first time in purely digital form and free of charge due to the Corona pandemic。

Paul Ziemiak (CDU) will discuss the top issues of the digital generation,
Lars Klingbeil (SPD), Linda Teuteberg (FDP), Jörg Schindler (Die Linke) and Michael Kellner (Bündnis 90/Die Grünen) These include the main topic of the gamescom congress 2020, "Digital Education", or togetherness on the net. Viewers will have a special opportunity to make themselves heard: they can not only ask questions in advance via social media, but also comment live on the talk and ask questions. The well-known live streamer Tinkerleo will bring in the most important reactions from the net at the community bar in the studio.

"The talk format Debatt(l)e Royale is one of the highlights of gamescom. This year's discussion with the general secretaries and federal directors is particularly important in view of the effects of the Corona pandemic. Whether digital education, media competence or games policy in Germany: our format offers the opportunity for exchange between top politicians and the digital generation. That's why we're putting even more emphasis on community involvement this year," says Felix Falk, Managing Director of game - Association of the German Games Industry.
The Debatt(l)e Royale is hosted by YouTube star Peter Smits (PietSmiet) and e-sports presenter Phylicia Whitney (Flitzi). Peter Smits has hosted the Politikarena at gamescom on several occasions and is known to an audience of millions as part of PietSmiet, one of the most popular YouTube channels in Germany. Phylicia Whitney is currently in front of the camera as an e-sports presenter for SPORT1 and reports among others for SWR. The political talk is broadcast live from the representation of the state of North Rhine-Westphalia in Berlin.

The Debatt(l)e Royale will be broadcast on Friday, 28 August 2020 from 6:00 p.m. to 7:30 p.m. on gamescom now, the gamescom content hub, on www.gamescom-congress.de as well as on the twitch channel "PietSmiet" and "Tinkerleo". The hashtags #gcc20, #DebattleRoyale and #gamescom2020 can be discussed on the net.

Speakers
avatar for Michael Kellner

Michael Kellner

Federal Political Director, BÜNDNIS 90/DIE GRÜNEN
Michael Kellner is Federal Political Director of BÜNDNIS 90/DIE GRÜNEN. He was born on 1977 in Gera (Thuringia). Since 1997 he has been a member of BÜNDNIS 90/DIE GRÜNEN, with a penchant for programmatic work, including the Peace and Security Policy Commission, the party's Future... Read More →
avatar for Jörg Schindler

Jörg Schindler

Federal Managing Director, DIE LINKE
Jörg Schindler has been the Federal Managing Director of DIE LINKE since June 2018 and is also Deputy State Chairman in Saxony-Anhalt. His main focus is on labour and social policy.
avatar for Lars Klingbeil MdB

Lars Klingbeil MdB

General Secretary, SPD
Lars Klingbeil has been General Secretary of the SPD since December 2017. He is also a member of the German parliament and a member of the executive committee of the SPD in Lower Saxony. One of his areas of content focus is on digitalisation.
avatar for Tinkerleo

Tinkerleo

Tinkerleo
When Tinkerleo starts her livestream, a homely atmosphere is guaranteed. With great pleasure she invites community into her kitchen, for breakfast or an extended gaming session and captivates them for hours on end with her cordial manner. This is not the only reason why she has become... Read More →
avatar for Peter Smits

Peter Smits

PietSmiet
Peter Smits is the founder, name giver and managing director of PietSmiet UG (haftungsbeschränkt) & Co. KG. Smits grew up in Weeze and attended the Kardinal-von-Galen-Gymnasium in Kevelaer from 2000 onwards, which he left in 2008 with the Abitur. He studied media science and media... Read More →
avatar for Linda Teuteberg MdB

Linda Teuteberg MdB

General Secretary, FDP
Linda Teuteberg is Secretary General of the Free Democrats and spokeswoman on migration policy for the FDP parliamentary group in the Bundestag. She was born in Königs Wusterhausen in 1981 and grew up in Görsdorf near Storkow. She studied law and economics at the University of Potsdam... Read More →
avatar for Phylicia Whitney

Phylicia Whitney

Moderator, Flitzi
After completing her studies as an online editor at the Technical University of Cologne, Phylicia Whitney began her career as a reporter at the RTL II News, Technology and Video Games department. From 2013 - 2018 she worked there as a reporter for games. Since 2013 she is also a games... Read More →


Friday August 28, 2020 18:00 - 19:30 CEST
GAMESCOM NOW/YOUTUBE